Veteran Survival Guide

Eureka BiS

Needless to say, BiS for Eureka would be the +2 Elemental Gear, with either Kirin's Osode, or Vermillion Cloak.

The fundamental difference between the Elemental Chest Armour and Kirin's Osode, would be the Secondary stats, as well as the haste on Kirin's Osode. Additionally, Kirin's Osode is at ilvl300, and as such Materia applied to it works in Eureka zones.

The same applies to the Vermillion Cloak, contrasted with the combination of the Elemental Chest Piece plus the Elemental Headgear. An additional difference is that by using the Vermillion Cloak, you will not be able to apply any headpiece glamours.

Balancing your additional magicite (alternative title, Elemental bonus details)

Elemental bonus is your most important stat in Eureka. It determines your base damage output as well as defensive capability.

Aside from leveling up, there are only three ways to increase your elemental bonus

Elemental Fairy

The buff provided by the elemental fairy increases your total elemental bonus by 10% for an hour. This is multiplicative with your total elemental bonus from Magicite and Elemental Armor.

Magicite

Magicite only provides a bonus based on your "base" elemental bonus and is not influenced by your elemental armor.

Magicite provides a diminishing return in the increase for a single element as follows:

To simplify:

Typical recommendations:

Elemental Armor

Elemental armor offers varying amounts of elemental bonus up to a total of +871 with physeos weapon and all +2 armor.

This is applied after the magicite bonus is calculated as an additive bonus. The actual benefit from +871 must be calculated as a fraction of the total elemental bonus. When using an offensive magicite configuration, it provides a +24.5% DPS increase with a 50% defensive increase (assuming no defensive magia).

When first gearing up, try to spend as many fragments as possible with the priority to buy being as follows:

*Casters and Healers do not need to buy the head piece as it comes with Vermillion Cloak

** If you've done BA enough to afford the Chest, you probably have enough for a Kirin/Vermillion which is BiS anyways

Elemental Bonus in Anemos/Pagos

As a consequence of each zone having a different level sync, the elemental bonus also syncs down. In addition, each zone has a different "Hard cap" for elemental bonus.

This provides some fun strategies for when you are farming Anemos and Pagos (such as when helping out newbies or farming relics):

Infographic Courtesy of the Eureka Addicts of Aether

Surviving Early Pulls in BA

Despite all best efforts, early pulls for bosses _do occur_ in BA for a variety of reason ranging from "Didn't realize they only had LB1" to "Auto-ran up to the boss". To avoid a trip to sprite island, you should always be prepared to react accordingly. To reduce the likelihood of an early end to your run, a few general rules are as follows:

If you are the one to early pull, try your best to leave the arena with everyone else to disengage or die near the entrance so that healers can consider giving you a sacrifice if your remembered doesn't proc.

Owain/Art Specific notes

If only one of the two twins has been pulled, they will hard enrage after 15 seconds.

As a result, if there has been no ET for Owain/Art when an early pull occurs, immediately leave the arena. Since you cannot know if the otherside is going in, it is safer to run away.

Bonus points if you can put the following in /shout:

/sh { Stop! } { Run away! } { Run away! } { Run away! } 

Ozma

Unlike the other bosses in BA, once you hop down to the platforms, there's no retreating during an early pull.

Before you hop down

After you hop down

BA - Tank Responsibilities

See our Main Tank Guide for more information

Sub-Tank (Off Tank)

As an ST in BA, your main job is to deal damage by running Wisdom of the Martialist and some DPS or Utility logos actions.

Your second job is to be ready to peel mobs off of DPS and Healers when an MT dies, perceptor accidentally pulls a few mobs, etc. While mobs will likely kill an unprepared DPS/Healer, tanks still have access to the defensive cooldowns available (along with an inherent 20% damage reduction).

When you see a mob running to kill your healer, do the following:

In addition, as a tank, it highly important that you be ready to become MT in an emergency situation. 

The generally accepted "emergency tray" to have available as a tank is one that has "Wisdom Guardian" and"Cure L III". Wisdom of the Guardian will allow you to actually tank for the boss, while Cure L III serves as a way to self sustain the yourself and party (and generates very nice aggro)

BA - Tank Responsibilities (As not a Tank)

BA Veteran's Healer Guide

Bravery

Healing DEL

Sacrifice

Repose for Centaurs


BA - Healer Combat Sacrifice Timings

Ozma Combat Sacrifice

Teleport Sacrifice Cheese

One quirk of Doom is that if the effect expires during a loading screen it will not proc and kill you. To do this successfully you need to start the loading screen when doom reaches about 2 to 3 seconds.

There are two places that you can do this in BA:

BA - When to determine a "Tactical Retreat"

In BA, there are several points throughout the run where it is necessary to evaluate the feasibility of continuing.

General

General signs a run may need to disband include the following:

Entrance

Fewer than 24 players is considered to be an undersized run. While BA has been cleared with as few as 8 players, to do so requires fully geared players with heavily optimized logos actions.

While only bosses 3 and 4 have a hard enrage, you do have to beat the duty timer that will kick you from BA when it expires. As such, it is highly advised that you pay attention to the number of players that have entered the instance (by navigating to the Adventurer menu and pressing the purple sword icon. Unfortunately, you have to count manually).

The go no go number for "normal PUG runs"

Rooms

If you reach rooms and do not have enough tanks/platecense to handle rooms, you may have to disband the run.

Advanced: You can "Trigger support while returning" if you have 6 volunteers who will remain behind to trigger the support fate before returning. This can be accomplished by beginning your return cast as soon as the indicator in the center of the room makes the trigger sound effect.

AV/Ozma

For AV and Ozma, if the DPS has been severely lacking during the raid (such as seeing a large number of mechanics on Raiden), it may not be feasible to continue. AV and Ozma both have a hard enrage at 7:30 and 10:30 respectively. While it is perfectly acceptable to "give it your best shot" if you see many DPS players using Platebearer instead of a DPS wisdom, you will likely wipe to enrage on either of these.

In addition, Ozma has specific requirements per platform. If you cannot field a full party per platform, it will be very difficult to complete and may be worth retreating.

Ozma

While the platform requirements may make it inadvisable to continue, Ozma is the only boss with an "escape hatch" via it's blackhole ability.

As mentioned in the BA guide, blackhole returns you to Central Point in Hydatos (dead or alive) and if you were downed, you can be raised normally by anyone in the zone.

If you have enough players, but you are unsure about DPS, it is perfectly acceptable to "give Ozma a shot" and purposefully fail the blackhole mechanic if it looks like the run will hit enrage.

Typically, if Ozma's HP is more than 2-5% when the fifth blackhole is cast, you should call for a retreat and not stand on the blackhole buttons. Be sure to yell this multiple times (preparation of a macro is useful for this).

BA - Unlocking stone room solo, without fighting

Generally frowned upon in non-undersized PUG runs, this method allows you to utilise just 1 person for the Earth room, without the use of Reflect L. By forcing the room to not recognise that there is any player in the room, the door will unlock, allowing the player to exit and disengage, or for other players to enter and assist to kill the Earth mobs.

<insert infographic>

Disclaimer: This method for handling solo can result in you getting KO'd if you are not careful. It would be best to practice the climb prior to attempting the above

General Eureka Advanced Loadouts

Most of these loadouts can be used by anyone, at their own risk. 

Important note When using these advanced loadouts and tactics, if you do not communicate their usage sufficiently, you may cause issues and it can garner a negative reputation among the community.

There are various advanced loadouts, but below are the more commonly seen. They are designed for those who know how Eureka and BA works, to make the overall run faster, or give extra breathing room for others to make mistakes.

Wisdom of the Indomitable (Tank)

Wisdom of the Indomitable is the high end tanking Wisdom. It can be useful for high end farming (such as farming obscure logograms), or pulling more mobs in BA.

In addition, to the improvement to Physical and Magical defense, Wisdom of the Indomitable grants you the stacking buff "Healthboost" which increases your Maximum HP and stacks up to 16 times.

Heathboost

Building and maintaining

For a comprehensive guide, Lolifox wrote the following guide on how to best build and maintain Indom both outside and inside BA.

A guide for the indomitable

Indom Changes with 6.4 Update

Patch 6.4 change indom from increasing your defense to becoming a 64% passive damage reduction. As health boost procs based on "raw unmitigated damage dealt", it is now significantly easier to proc healthboost.

This opens up a few new interesting possibilities for building stacks within BA

If you plan to refresh on mobs, please be sure to communicate your intentions otherwise you may surprise a newbie that heals/shields you could grab aggro and get bapped once you attempt to de-aggro the mobs. Whenever attempting this, it is best to say something such as the following macro:

/y { Wisdom of the Indomitable } { I'm getting ready now. } { Watch your aggro! } { Wait, please. }

Job Specific notes for Indom

All tanks behave similarly when using indom without healthboost stacks, if you expect to build and maintain healthboost with indom, this is information regarding which tanks are considered to be "the best" with indom.

Warrior

Paladin

Dark Knight

Gunbreaker

Double-Edged L

When thinking about doing DEL, it's important to remember Rule 1, "If you die when you DEL, that's on you".

Double Edge L Courtesy


Rapid Recast - Catastrophe L 

Platecense

One of the proper usages of Wisdom of the Platebearer in BA is referred to as the Platecense build. This is where Wisdom of the Platebearer is used in tandem with Incense L to allow a Healer or DPS job to act as a tank.

Recommended trays (config to the right)

How to play

Use Protect L + Shell L tray first to pre-cast on yourself, then use platebearer.

Special Considerations

Aggro generation is considerably lower than tanks. Unlike current tank stances which use a 10x aggro generation multiplier, Incense L only provides 3x aggro. Typically this will only be an issue during the pull, so be sure to notify your party that:

{ DPS } { Wisdom of the Platebearer } { Incense L } { Watch your Aggro! }

Incense L only gives you a 1 point aggro lead. Unlike Provoke which provides a hefty amount of aggro in addition to placing you at the top of the enmity list. Incense L only places you at the top. It is possible if you do not immediately follow up with another attack that you will immediately lose aggro again.

Incense L duration is 15 seconds while cooldown is 20, it is important to be thoughtful about when you pull mobs so that you don't end up losing aggro and be unable to do anything about it for 5 seconds.

Lack of Personal Mitigation depending on your job, you will varying levels of personal mitigation. You will be more reliant on healers to keep you alive than you would otherwise.

Strict Trays while the trays are cheap, there is no option for additional logos actions, you must have Platebearer and Incense L. No exceptions.