Baldesion Arsenal (BA)
Unlocking Baldesion Arsenal (BA)
To unlock The Baldesion Arsenal, speak to the Expedition Scholar NPC in the base camp of Hydatos after you have:
Reached Elemental Level 60
Completed the Eureka storyline
This opens up a blue+ quest that will result in the pop-up prompt below. Hit the checkbox, sign your life away, and you're all set!
Preparing for BA
Role Guides
Each role has certain responsibilities and how they should play inside BA will differ from normal content, as such we highly encourage you to read through the relevant role guide for your job below:
Gear
If you are a beginner, the most important piece of equipment that you can prepare is the chest piece for your associated job:
Kirin's Osode of Fending/Maiming/Striking/Scouting/Aiming for your job pentameld it with VI materia based on your substat priority
Vermillion Cloak of Casting/Healer for your job and pentameld it with VI materia based on your substat priority
Unless otherwise specified, you should always use the highest level of gear available for your current job in eureka. (e.g Level 90 Gear and Accessories.
Important Note: The Elemental gear inside eureka does not provide any special bonuses until after you have started to acquire Eureka Fragments from raiding BA.
Accessories
Your highest-level accessories (preferably Level 80/90) accessories should be used for BA.
Optional
Cassie's Earring and the Blitzring may be used in place of accessories and offer haste and full primary stats. These are side grades and are primarily for bragging rights. These accessories can be obtained as a very rare drop chance from the Notorious Monsters Cassie and King Arthro in Pagos. Cassie's and Blitzring should be the last upgrade considered.
If you are willing to part with the many millions of gil these often will go for on the marketboard, you would be better off buying the components for the 6th and 7th magicite.
(Optional) 6th and 7th Magicite
You can obtain upgrades to your Magia Board. This allows you to slot in additional Magia, to a maximum of 7 (not exceeding 5 in a single element).
The first additional Magia is from Pyros, which can be obtained from an NPC in exchange for the following rare drop items received from NMs in Pyros:
Lamebrix's Dice (NM 45)
YinYang's Tissue (NM 49)
Skoll's Claw (NM 50)
The second additional Magia is from Hydatos, obtained from exchanging the following rare drop items:
Molech's Horn (NM 52)
Goldemar's Horn (NM 56)
Ceto's Claw (NM 59)
Consumables
Current max level food should be brought to BA for the additional 10% vitality.
Food and Eurekan potions can be used inside BA
Elemental +2 Armor and Physeos Weapon
Once you have started to raid BA and down bosses, you will obtain Eureka Fragments which can be used to upgrade your complete BA, you will be able to start upgrading your Elemental Armor
Head*/Gloves/Feet
Legs
Weapon
*Casters and Healers do not need to buy the head piece as it comes with Vermillion Cloak.
Logos Actions
As a new player, you should bring a proper set of logos actions. It is preferable to have unlocked all 6 trays, but you can make do with 3 trays as needed.
Please refer to the role guide for your chosen job for beginner logos action loadouts and recommendations:
If you have any questions, please feel free to ask in the #eureka-questions channel in our Discord.
Death In BA
In BA, you cannot be raised normally. There are only three ways to be raised in BA.
Healer Limit Break 3
Spirit of the Remembered Proc
Sacrifice L
If you do not get raised in one of the above methods, you will have to release and will delevel.
BA Duration
BA Length Varies in duration based on the Raid Leads, but typical runs will take approximately 90 minutes to two hours from the time Ovni is killed.
Entering BA
After unlocking The Baldesion Arsenal, you will have to complete and obtain Gold Credit on either of the following NMs below to enter the duty.
I Don’t Want to Believe (NM target: Ovni)
The Baldesion Arsenal: Expedition Support (NM target: Tristitia)
You will obtain the 10-minute buff <Aetherically Primed> which will allow you access to the nodes that will appear throughout the zone.
Blue nodes, or Unstable Aetherial Nodes, will appear after 3 minutes. You will need to have an [Aetheric Stabilizer] (more fondly referred to as "a stab") in your inventory to enter via blue nodes.
Red nodes, or Stable Aetherial Nodes, will appear after 7 minutes. These are free entry and do not require a stabilizer.
Portals are all first-come-first-serve! There is no way to reserve a portal beforehand, get on your mount as soon as you can!
Portal Map Credits: https://ffxiv-eureka.com/maps/BA-portals.jpg
Aetheric Stabilizer
To obtain an Aetheric Stabilizer, look for the Expedition Scholar, located inside Eureka Hydatos (21.0, 13.7). Talk to her, and select the option <Obtain an aetheric stabilizer>.
There are 2 ways to exchange for the stabilizer.
1 of each of the following:
Aetherially Conductive Plate (Randomly from Silver & Gold Chests from Bunny Fates in Hydatos)
Hydatos Cluster (Rare from NM Fates in Hydatos)
Sharlayan Aether Oil (From Moisture-Warped Lockboxes)
100 of each of the following:
Anemos Crystal
Pagos Crystal
Pyros Crystal
Ovni
"Umbral Turbulence is destabilizing the flow of aether in Hydatos."
This phrase signifies that Ovni is spawning soon.
NM Name: "I don't want to believe"
Before engaging Ovni, Please ensure that at least 1 person has Dispel L ready!
Mechanics
Dispel L
Once Flourescence is cast, It will grant the boss a stacking Damage Up buff.
Must be dispelled with Dispel L
Pull of the Void
Pulls all players towards the middle of Ovni, followed by Concussive Oscillation or Megastorm.
Concussive Oscillation: AOE is slightly larger than the boss's hitbox, Get away!
Megastorm: Massive donut AOE. Be directly underneath the boss or super far away!
Ion Shower
Marks a random player with a purple arrow.
Hits them with a small AOE, damaging the player and anyone in the area around them.
Followed up by a massive AOE around the player, dealing high damage to all players around the marked player.
The lower Ovni's HP, the more times it hits.
Baldesion Arsenal
Basic BA Courtesy - Elemental
Portal Courtesy
Generally in normal BAs, if someone is already waiting for a portal on their mount, please move on to find an empty portal.
This does not apply for major events such as BA Anniversary or when the instance is very busy (90+ players).
This also does not apply for others "Stabbing" the portal.
It is not a rule, but a courtesy act!
Chatting in /yell and /sh
In general, Chatting in /yell or /sh is highly frowned upon in Elemental as it is disruptive towards other players, especially the Organizer's chat.
Please only use /yell mostly in all of BA except for the 6 rooms assignment,
The distance between all the rooms requires/sh to be used instead for Ready Checks to be conducted efficiently.
As BA is not a separate instance from Hydatos, You will be able to see /sh chat from Hydatos main island, and vice versa.
Managing your team and replying to the Organiser
For consistency, it is best to only have 1 player from each team in charge of announcing the team's status/where they will go. This should typically be the party leader.
Please communicate and discuss internally before announcing your decisions!
If there are no replies within the team, Please suggest based on the assignments provided by the Organizer, or ask the Organizer what they would like your team to be.
Please only call for roles where you understand what to do.
Special Mobs in BA
Arsenal Byblos
Performs targeted AOEs and tail swipes.
Cleaving tankbuster on the top emnity.
The AOE shown for tail swipe only shows for 1 second before it hits.
Always avoid being at the back or the front of the Byblos!
Targetted AOE can be stunned.
Arsenal Centaur
"Repose" or "Sleep" to interrupt Berserk cast.
If the skill is cast, the Centaur will receive a damage-up buff that can only be removed via Dispel L.
Arsenal Geshunpest
Does not aggro on sight, aggros onto players with low HP.
Arsenal Calcabrina
Deals a conal AOE towards the top enmity.
Main Tank please remember to face Calcabrina away from the Party!
Arsenal Sprite
Aggros upon spell cast within range.
Highly dangerous to groups of casters! If in range, Tanks please pick them up so that they do not target the Healers/DPS!
Interrupt Banish L, will deal very high aoe damage to a random player in the raid and remove a random buff from that player (possibly Spirit of the Remembered!)
Arsenal Strix
Please stun/sleep the cast!
If the cast On the Properties of Darkness goes through, it will remove one beneficial buff on the players within range (possibly "Spirit of the Remembered").
Traps and Perception
From after boss 1 to boss 3, sprinkled throughout BA will be traps in semi-randomized locations.
Traps can only be detected in one of two ways:
By using the logos action Perception L on them (it becomes visible for the entire raid)
Walking on top of them and triggering them (it will not become visible).
Unfortunately, as most of the traps are lethal, option #2 is usually very undesirable as it usually ends your run.
In each raid there will be one or more DPS players that will run with perception and hop around the instance to locate these traps. Do not run ahead of the perceptor and let them do their job to find the traps.
If you would like to learn how to be a perceptor, please see our intermediate level Perception Guide for how to get started.
Limit Break Usage
Unlike normal content, limit breaks have a very different priority in BA.
Healer LB3 - As one of the only ways to bypass the Raise limits in BA, this is the most powerful limit break in BA. If your party has LB3 up, it should almost always be saved for healer.
Tank LB - Used to mitigate during certain mechanics for BA. Healer LB3 is better for recovery, but tank LB3 should be used to prevent party wipes.
DPS LB1/2/3 - The DPS limit break only scales with gear (ilvl 300) and elemental bonus. As the DPS Limit Break does not scale with any Logos Actions or Wisdoms, DPS limit breaks are all considerably weaker than tank or healer versions. They should only be used during the pull or when the raid leader calls for DPS Limit break.
LB on Pull
When boss fights are started in BA, the LB Gauge is reset. As the LB Gauge will be wasted anyway, it is typical for a Ranged/Caster to limitbreak for most bosses.
The limit break timing is based on the pull time's ET.
LB1 should be cast 1 ET before the pull time
LB2 should be cast 2 ET before the pull time.
For example: If a Pull time is called for ET 12:30, LB1 will be on ET12:29 while LB2 will be used on ET12:28
ART / OWAIN Battle Guide
These twin bosses require that the raid be split into two groups and tackle the bosses at the same time.
Before engaging the bosses, it is very important that you ensure that both sides understand the pull time. In addition, it is highly advised that you pay close attention to shout chat in case there are any emergency { Wait, please } or { Retreat! }
Both bosses will remain at 1hp until the other boss is killed!
ART (West)
ART has a lower HP than OWAIN. It is also an Earth Attuned Enemy.
Spears in ART mimics ART's previous Legend moves, such as Legendcarver or Legendspinner. Please dodge accordingly
Mechanics
[Thricecull]: Tank buster
[Legendcarver]: AOE around the boss ; Move out!
[Legendspinner]: Donut AOE from the boss ; Under the boss / Far far away
[Acallum Na Senorach] : Raid-Wide AOE
[Legendary Geas]: Any players that move will be slowed with hands ; Stop moving!
[Gravity Ball]: Marks 1 player and chases them with huge dropping balls ; Move away from the party!
Fight Videos
Explanation: https://youtu.be/oKJK5w4V4fs?t=1297
OWAIN (East)
Has higher HP than ART. Switches elements between Fire and Ice.
Only spears that match Owain's element will execute an AOE during "Elemental Magicks"
Mechanics
[Thricecull]: Tank buster
[Elemental Shift]: Equips "Ice" or "Fire" element, spears will change too
[Elemental Magicks]: Executes an AOE with the matching spears; Go to the opposite element Spear!
[Acallum Na Senorach]: Raid-Wide AOE
[Spiritcull]: Marks players with Triangles and circle AOEs; Triangles stack together and Circles away!
[Hands]: Tethers a hand to a player; Bait hand nearer to remove its vulnerability down debuff, then look at it to stop it moving and DPS it down before it explodes!
Fight Videos
Explanation: https://youtu.be/oKJK5w4V4fs?t=1297
Raiden Battle Guide
Raiden has no enrage timer, but has a DPS check on the [Ultimate Zantetsuken] cast.
Mechanics
[Spirits of the Fallen]: Raid-Wide AOE.
[Shingan]: Tank Buster.
[Thundercall]: Edges of the arena become electrified, applying small DoT when standing in.
[Ame-No-Sakahoko]: LARGE Point Blank AoE that paralyzes, get away from the boss (about 25 yalms or max casting range).
[Whirling Zantetsuken]: Donut from Raiden, Get under Raiden! Like inside the targeting circle.
[Lateral Zantetsuken]: Raiden cleaves one half of the arena (Goes through Transcendence and invuln!)
[Lancing Bolts]: Players with large AOEs spread them out; Spears will drop there and need to be DPS'd down!
[Booming Lament]: Baited AOE on a random player; move out and stay out, goes off after a small delay.
[Cloud to Ground]: Exaflare AOEs; Go to first AOE, wait for it to go off and go behind; Follow party!
[Bitter Barbs]: Stack up during cast to bait tethers, then move apart to break your tethers.
[Levinwhorl]: Very heavy-hitting magic raidwide, mitigate!
[For Honor]: AOE under Raiden, slightly bigger than max melee.
Fight Videos
Explanations: https://youtu.be/oKJK5w4V4fs?t=2030
Support Rooms Guide
All rooms have an element; identified by the decorations in the room.
Every room has a trap, do not enter the room until it has been confirmed to have been revealed by the perceptor.
If you are a tank and you decide to pop the trap (please make sure that there are no Indom tanks that need it first), please be sure to let your party know that the trap in the specific room has been popped.
For the Support Rooms, ensure you have at least 1 Tank on defensive to pick up the mobs.*
If your tank is ungeared, please attack one by one!
*For stone room, it is possible to solo using Reflect L.
Expedition Support Fate - Tristitia Battle Guide
Tristitia can be treated as a normal Notorious Monster fate with the exception of the following two gimmicks.
Wind Aspect
As a wind-aspected mob, it has inherent evasion up which will cause your attacks to periodically miss. To resolve this, you can either:
Bring Feint L and maintain the buff to neutralize the evasion up for everyone.
Have spirit of the remembered for the accuracy bonus which will allow you to never miss.
Dispel buffs
Tristitia will buff itself with the following two abilities. These buffs can only be removed with Dispel L. The fate should not start unless you can confirm that someone has it available because you will likely wipe if they aren't removed.
Mighty Strikes - This will cause the Meteor ability to do substantially increased damage. This must be dispelled immediately or anyone in range of the meteor will probably die.
Dispel can miss due to Tristitia having an inherent evasion up. This should be countered with feint or having spirit of the remembered active.
Shock Spikes - This will cause all attacks against Tristitia deal damage back to the player. While this is unlikely to cause. It is not critical, but it's nice to dispel for safety.
Absolute Virtue Battle Guide
Welcome to 2nd last boss of BA! Enrage Timer: 7:20
To successfully kill AV, the Tristitia Fate must be spawned and completed to remove the buff on the boss! If the fate is not completed or has failed, it is impossible to kill AV.
Mechanics
[Meteor]: Raid-Wide AOE.
[Eidos]: Equips light/dark bracelets + halo.
[Hostile Aspect]: Puddles - Same Puddle with Element/Colour from AV expand; stay near opposite color.
[Medusa Javelin]: Conal Cleave from AV; be near AV to dodge it easily.
[Impact Stream]: Half room split - side matching AV will be deadly; stand on the opposite side.
[Auroral Wind]: Tankbuster - Small AOE; stay away from MT.
[Turbulent Aether]: Random players get tethered to an orb; dodge the cone and go to a button of the opposite color to resolve the orbs. If unable to reach a button on time, mitigate and take it to the edge of the arena away from the party. Buttons can only hold 1 player.
[Explosive Impulse]: Proximity AOE from the middle, go to the edges of the arena and immediately return to the middle after it has resolved; it is followed up by Medusa Javelin!
[Call Wyvern]: Spawns 2 Wyvern adds, assigned tanks to pick them up; DPS Check!
Fight Video
Explanations: https://youtu.be/oKJK5w4V4fs?t=4268
Ozma Battle Guide
Welcome to the final boss of BA. Enrage timer is 10:30.
Bibbidi's BA Tip #67: If the Ozma BGM is stressing you out, you can mute your BGM by visiting the sound settings in the menu or typing /bgm in the chat
For Ozma, each party will be assigned a platform (east, west or south). Until the assignments are complete and your raid lead indicates it, you should not jump onto the ring around Ozma.
Important Point #1: If you fall off the ring or the platform, you will die so be careful and stay away from the edge as much as possible.
Important Point #2: Avoid early pulling
Do not target ozma, accidental skill usage or auto-attacks will immediately start the encounter.
Do not approach beyond the ring, while Ozma has a short aggro radius, it will aggro if you approach too closely and will immediately start the counter.
If you have abilities that you need to precast (such as Dancer) be very careful of the range.
Important Point #3: Do not release if you die. Ozma's core mechanic "black hole" will eject you from the arena back to Central Point, you can avoid level loss by waiting to be ejected and being raised as normal.
Arena and Aggro: As you may notice, Ozma's arena is a ring that has three platforms on the east, west, and south. Ozma's has a preference for targeting (most) autoattacks as follows:
Highest Enmity on each platform.
If there are no more players on a platform, it will randomly select players that are standing on a platform (not already selected for autoattacks).
If there are no players on any platform it will randomly select anyone to attack.
Ozma's main gimmick is its four forms that it switches between. Each one bears completely different mechanics from one another. The fight starts with it as its Sphere form, transforming into its Star form after. From then on, it will transform back to Sphere and then choose between all of its other available forms. This repeats for the rest of the fight.
After the 6th transformation into Sphere, it will reach an enrage indicated by a prolonged "Shooting Star" cast.
Sphere
[Autoattacks]: Tankbusters on top enmity on each platform.
[Blackhole]: Ozma turns into a blackhole and will attempt to suck everyone out of the arena.
To resolve, you must be standing on one of the six blue buttons around the ring.
Additionally, all 6 buttons must have someone on top of them.
You must be alive to receive the effect of blackhole buffer and avoid being sucked out of the arena.
Star
[Transition Attack]: Immediately casts an AoE, move away to dodge.
[Autoattacks]: Shared damage on a random player per platform. Stay stacked for the phase.
[Shooting Star]: Knockback AoE from the blue blackhole button per platform, it can be handled in one of two ways:
Use Anti-knockback like Arm's length or Surecast.
Stand off-center in a safe direction to avoid being knocked off the platform.
[Meteor Impact]: 2 players on each platform will be marked with a large purple marker.
One marked player must run to the back of the platform.
The other marked player must run to the ring.
You should place the meteor at the back of the platform or clockwise on the ring.
Adds will spawn and must be killed before they cast tornado (a high damage AoE ability) on a random player in the raid.
If meteors are stacked, adds will instead immediately explode for high AoE damage and damage downs.
Pyramid
[Transition Attack]: Immediately casts a line AoE, move onto the ring to avoid.
[Autoattacks]: One player on the platform (typically a healer) will need to head to the back of the platform to bait the auto-attack which creates an AoE bleed. The bleed can be esuna'd and it will not apply the bleed if it cannot break through shields.
[Acceleration bomb]: If you are moving or attacking when the acceleration bomb debuff expires it will deal 90% of max HP damage in a radius around the player in addition to a damage down.
Do not be moving or attacking when the debuff expires.
5-8 seconds prior to the buff, untarget the boss and stop moving. You may lose a few GCDs, but that is fine
[Meteor Impact]: 2 players on each platform will be marked with a large purple marker.
One marked player must run to the back of the platform.
The other marked player must run to the ring.
You should place the meteor at the back of the platform or clockwise on the ring.
Adds will spawn and must be killed before they cast tornado (a high damage AoE ability) on a random player in the raid.
If meteors are stacked, adds will immediately explode for high AoE damage and damage down.
Cube
[Transition Attack]: Donut AoE, move close to Ozma to avoid.
[Auto attacks]: Line AoE attacks on top enmity per platform, tank should move away from the party.
[Orbs]: MT will need to detonate the orbs. If the orbs are not detonated before approximately halfway around the platform they will explode causing heavy raidwide damage and apply a damage down.
[Holy]: Raidwide with a small knockback from Ozma.
Ozma Shades
Periodically throughout the fight, Ozma shades will spawn at the back of each platform. Depending on the shape, they will use the "transition attack" of each Ozma.
Note for the Donut and AoE Transition attacks, they are centered around the Shade's position.
Fight Video
Ozma Explanation: https://youtu.be/oKJK5w4V4fs?t=5745
Ozma Fight: https://youtu.be/oKJK5w4V4fs?t=6641
Detailed Timelines & Trash Mechanics
If you would like a reference for more detailed descriptions of the mechanics and accurate boss timelines you can reference: https://docs.google.com/spreadsheets/d/1nE5nhKQm7IrC-VvT5jxKLbOJk8m4PuEVB79azTnd9d8/edit?usp=sharing
Content Achiever's Monthly Learning Run (Ele/Mat)
When is it usually held?
Last week of every month: Saturday 10am (GMT+8), 11am JST.
*We will bring forward / postpone / do not host runs if there is an event ongoing on that weekend.
How to sign-up?
Most of our organization are done through Discord. Please join our discord!
What is taught in the learning run?
Call-outs and Explanations throughout Baldesion Arsenal.
Hand-held experience through your first BA experience.
Is taught and run in a similar fashion to Elemental PUG, so you will be prepared to join normal runs throughout the week.
MLM Scheme to earn gil.
Here are some video guides for what you can expect
Timestamps:
BA Entry: https://youtu.be/oKJK5w4V4fs?t=545
Starting pulls: https://youtu.be/oKJK5w4V4fs?t=1170
ART Explanation: https://youtu.be/oKJK5w4V4fs?t=1297
ART Fight: https://youtu.be/oKJK5w4V4fs?t=1570
Raiden Explanation: https://youtu.be/oKJK5w4V4fs?t=2030
Raiden Fight: https://youtu.be/oKJK5w4V4fs?t=2341
AV Explanation: https://youtu.be/oKJK5w4V4fs?t=4268
AV Fight: https://youtu.be/oKJK5w4V4fs?t=5215
Ozma Explanation: https://youtu.be/oKJK5w4V4fs?t=5745
Ozma Fight: https://youtu.be/oKJK5w4V4fs?t=6641
General Note
We cannot control Ovni spawn time.
We cannot ensure sure you get a portal and enter into BA.
We cannot ensure you a clear.
The Learning Run takes on average about 1 hr 40 minutes - 2 hours to complete.
You might fall asleep.