Baldesion Arsenal (BA)

Unlocking Baldesion Arsenal (BA)

To unlock The Baldesion Arsenal, speak to the Expedition Scholar NPC in the base camp of Hydatos after you have:

This opens up a blue+ quest that will result in the pop-up prompt below. Hit the checkbox, sign your life away, and you're all set!

Preparing for BA

Role Guides

Each role has certain responsibilities and how they should play inside BA will differ from normal content, as such we highly encourage you to read through the relevant role guide for your job below:

Gear

If you are a beginner, the most important piece of equipment that you can prepare is the chest piece for your associated job:

Unless otherwise specified, you should always use the highest level of gear available for your current job in eureka. (e.g Level 90 Gear and Accessories.

Important Note: The Elemental gear inside eureka does not provide any special bonuses until after you have started to acquire Eureka Fragments from raiding BA.

Accessories

Your highest-level accessories (preferably Level 80/90) accessories should be used for BA.

Optional

Cassie's Earring and the Blitzring may be used in place of accessories and offer haste and full primary stats. These are side grades and are primarily for bragging rights. These accessories can be obtained as a very rare drop chance from the Notorious Monsters Cassie and King Arthro in Pagos. Cassie's and Blitzring should be the last upgrade considered.

If you are willing to part with the many millions of gil these often will go for on the marketboard, you would be better off buying the components for the 6th and 7th magicite.

(Optional) 6th and 7th Magicite

You can obtain upgrades to your Magia Board. This allows you to slot in additional Magia, to a maximum of 7 (not exceeding 5 in a single element).

The first additional Magia is from Pyros, which can be obtained from an NPC in exchange for the following rare drop items received from NMs in Pyros:


The second additional Magia is from Hydatos, obtained from exchanging the following rare drop items: 


Consumables

Current max level food should be brought to BA for the additional 10% vitality.
Food and Eurekan potions can be used inside BA

Elemental +2 Armor and Physeos Weapon

Once you have started to raid BA and down bosses, you will obtain Eureka Fragments which can be used to upgrade your complete BA, you will be able to start upgrading your Elemental Armor 

*Casters and Healers do not need to buy the head piece as it comes with Vermillion Cloak.

Logos Actions

As a new player, you should bring a proper set of logos actions. It is preferable to have unlocked all 6 trays, but you can make do with 3 trays as needed.

Please refer to the role guide for your chosen job for beginner logos action loadouts and recommendations:

If you have any questions, please feel free to ask in the #eureka-questions channel in our Discord.

Death In BA

In BA, you cannot be raised normally. There are only three ways to be raised in BA.

If you do not get raised in one of the above methods, you will have to release and will delevel.

BA Duration

BA Length Varies in duration based on the Raid Leads, but typical runs will take approximately 90 minutes to two hours from the time Ovni is killed.

Entering BA

After unlocking The Baldesion Arsenal, you will have to complete and obtain Gold Credit on either of the following NMs below to enter the duty.

You will obtain the 10-minute buff <Aetherically Primed> which will allow you access to the nodes that will appear throughout the zone.

Blue nodes, or Unstable Aetherial Nodes, will appear after 3 minutes. You will need to have an [Aetheric Stabilizer] (more fondly referred to as "a stab") in your inventory to enter via blue nodes.

Red nodes, or Stable Aetherial Nodes, will appear after 7 minutes. These are free entry and do not require a stabilizer.

Portals are all first-come-first-serve! There is no way to reserve a portal beforehand, get on your mount as soon as you can!

Aetheric Stabilizer

To obtain an Aetheric Stabilizer, look for the Expedition Scholar, located inside Eureka Hydatos (21.0, 13.7). Talk to her, and select the option <Obtain an aetheric stabilizer>.

There are 2 ways to exchange for the stabilizer.

Ovni

"Umbral Turbulence is destabilizing the flow of aether in Hydatos." 

Mechanics



Baldesion Arsenal

Basic BA Courtesy - Elemental

Portal Courtesy 

Chatting in /yell and /sh 

Managing your team and replying to the Organiser

Special Mobs in BA

Arsenal Byblos

Arsenal Centaur 

Arsenal Geshunpest

Arsenal Calcabrina

Arsenal Sprite

Arsenal Strix

Traps and Perception

From after boss 1 to boss 3, sprinkled throughout BA will be traps in semi-randomized locations.

Traps can only be detected in one of two ways:

Unfortunately, as most of the traps are lethal, option #2 is usually very undesirable as it usually ends your run. 

In each raid there will be one or more DPS players that will run with perception and hop around the instance to locate these traps. Do not run ahead of the perceptor and let them do their job to find the traps.

If you would like to learn how to be a perceptor, please see our intermediate level Perception Guide for how to get started.

Limit Break Usage

Unlike normal content, limit breaks have a very different priority in BA.

LB on Pull

When boss fights are started in BA, the LB Gauge is reset. As the LB Gauge will be wasted anyway, it is typical for a Ranged/Caster to limitbreak for most bosses.

The limit break timing is based on the pull time's ET.

LB1 should be cast 1 ET before the pull time

LB2 should be cast 2 ET before the pull time.

For example: If a Pull time is called for ET 12:30, LB1 will be on ET12:29 while LB2 will be used on ET12:28

ART / OWAIN Battle Guide

These twin bosses require that the raid be split into two groups and tackle the bosses at the same time.

Before engaging the bosses, it is very important that you ensure that both sides understand the pull time. In addition, it is highly advised that you pay close attention to shout chat in case there are any emergency { Wait, please } or { Retreat! }

Both bosses will remain at 1hp until the other boss is killed!

ART (West)

ART has a lower HP than OWAIN. It is also an Earth Attuned Enemy. 

Spears in ART mimics ART's previous Legend moves, such as Legendcarver or Legendspinner. Please dodge accordingly

Mechanics

[Thricecull]: Tank buster 

[Legendcarver]: AOE around the boss ; Move out!

[Legendspinner]: Donut AOE from the boss ; Under the boss / Far far away

[Acallum Na Senorach] : Raid-Wide AOE

[Legendary Geas]: Any players that move will be slowed with hands ; Stop moving!

[Gravity Ball]: Marks 1 player and chases them with huge dropping balls ; Move away from the party!  

Fight Videos

Explanation: https://youtu.be/oKJK5w4V4fs?t=1297 

Fight: https://youtu.be/oKJK5w4V4fs?t=1570

OWAIN (East)

Has higher HP than ART. Switches elements between Fire and Ice. 

Only spears that match Owain's element will execute an AOE during "Elemental Magicks"

Mechanics

[Thricecull]: Tank buster 

[Elemental Shift]: Equips "Ice" or "Fire" element, spears will change too

[Elemental Magicks]: Executes an AOE with the matching spears; Go to the opposite element Spear!

[Acallum Na Senorach]: Raid-Wide AOE

[Spiritcull]: Marks players with Triangles and circle AOEs; Triangles stack together and Circles away!

[Hands]: Tethers a hand to a player; Bait hand nearer to remove its vulnerability down debuff, then look at it to stop it moving and DPS it down before it explodes!

Fight Videos

Explanation: https://youtu.be/oKJK5w4V4fs?t=1297 

Fight: https://youtu.be/oKJK5w4V4fs?t=1570

Raiden Battle Guide

Raiden has no enrage timer, but has a DPS check on the [Ultimate Zantetsuken] cast. 

Mechanics

[Spirits of the Fallen]: Raid-Wide AOE.

[Shingan]: Tank Buster.

[Thundercall]: Edges of the arena become electrified, applying small DoT when standing in.

[Ame-No-Sakahoko]: LARGE Point Blank AoE that paralyzes, get away from the boss (about 25 yalms or max casting range).

 [Whirling Zantetsuken]: Donut from Raiden, Get under Raiden! Like inside the targeting circle.

[Lateral Zantetsuken]: Raiden cleaves one half of the arena (Goes through Transcendence and invuln!)

[Lancing Bolts]: Players with large AOEs spread them out; Spears will drop there and need to be DPS'd down! 

[Booming Lament]: Baited AOE on a random player; move out and stay out, goes off after a small delay.

[Cloud to Ground]: Exaflare AOEs; Go to first AOE, wait for it to go off and go behind; Follow party!

[Bitter Barbs]: Stack up during cast to bait tethers, then move apart to break your tethers. 

[Levinwhorl]: Very heavy-hitting magic raidwide, mitigate!
[For Honor]: AOE under Raiden, slightly bigger than max melee. 


Fight Videos

Explanations: https://youtu.be/oKJK5w4V4fs?t=2030

Fight: https://youtu.be/oKJK5w4V4fs?t=2341

Support Rooms Guide

All rooms have an element; identified by the decorations in the room. 

Every room has a trap, do not enter the room until it has been confirmed to have been revealed by the perceptor.


If you are a tank and you decide to pop the trap (please make sure that there are no Indom tanks that need it first), please be sure to let your party know that the trap in the specific room has been popped.


For the Support Rooms, ensure you have at least 1 Tank on defensive to pick up the mobs.*

If your tank is ungeared, please attack one by one!

*For stone room, it is possible to solo using Reflect L.

Expedition Support Fate - Tristitia Battle Guide

Tristitia can be treated as a normal Notorious Monster fate with the exception of the following two gimmicks.

Wind Aspect

As a wind-aspected mob, it has inherent evasion up which will cause your attacks to periodically miss. To resolve this, you can either:

Dispel buffs

Tristitia will buff itself with the following two abilities. These buffs can only be removed with Dispel L. The fate should not start unless you can confirm that someone has it available because you will likely wipe if they aren't removed.

Absolute Virtue Battle Guide

Welcome to 2nd last boss of BA! Enrage Timer: 7:20

To successfully kill AV, the Tristitia Fate must be spawned and completed to remove the buff on the boss! If the fate is not completed or has failed, it is impossible to kill AV.

Mechanics

[Meteor]: Raid-Wide AOE.

[Eidos]: Equips light/dark bracelets + halo. 

[Hostile Aspect]: Puddles - Same Puddle with Element/Colour from AV expand; stay near opposite color.

[Medusa Javelin]: Conal Cleave from AV; be near AV to dodge it easily.

[Impact Stream]: Half room split - side matching AV will be deadly; stand on the opposite side.

[Auroral Wind]: Tankbuster - Small AOE; stay away from MT. 

[Turbulent Aether]: Random players get tethered to an orb; dodge the cone and go to a button of the opposite color to resolve the orbs. If unable to reach a button on time, mitigate and take it to the edge of the arena away from the party. Buttons can only hold 1 player.

[Explosive Impulse]: Proximity AOE from the middle, go to the edges of the arena and immediately return to the middle after it has resolved; it is followed up by Medusa Javelin!

[Call Wyvern]: Spawns 2 Wyvern adds, assigned tanks to pick them up; DPS Check!


Fight Video

Explanations: https://youtu.be/oKJK5w4V4fs?t=4268

Fight: https://youtu.be/oKJK5w4V4fs?t=5215

Ozma Battle Guide

Welcome to the final boss of BA. Enrage timer is 10:30.

Bibbidi's BA Tip #67: If the Ozma BGM is stressing you out, you can mute your BGM by visiting the sound settings in the menu or typing /bgm in the chat

For Ozma, each party will be assigned a platform (east, west or south). Until the assignments are complete and your raid lead indicates it, you should not jump onto the ring around Ozma.

Important Point #1: If you fall off the ring or the platform, you will die so be careful and stay away from the edge as much as possible.

Important Point #2: Avoid early pulling

Important Point #3: Do not release if you die. Ozma's core mechanic "black hole" will eject you from the arena back to Central Point, you can avoid level loss by waiting to be ejected and being raised as normal.

Arena and Aggro: As you may notice, Ozma's arena is a ring that has three platforms on the east, west, and south. Ozma's has a preference for targeting (most) autoattacks as follows:

Ozma's main gimmick is its four forms that it switches between. Each one bears completely different mechanics from one another. The fight starts with it as its Sphere form, transforming into its Star form after. From then on, it will transform back to Sphere and then choose between all of its other available forms. This repeats for the rest of the fight.

After the 6th transformation into Sphere, it will reach an enrage indicated by a prolonged "Shooting Star" cast. 

Sphere

[Autoattacks]: Tankbusters on top enmity on each platform.

[Blackhole]: Ozma turns into a blackhole and will attempt to suck everyone out of the arena. 

Star

[Transition Attack]: Immediately casts an AoE, move away to dodge.

[Autoattacks]: Shared damage on a random player per platform. Stay stacked for the phase.

[Shooting Star]: Knockback AoE from the blue blackhole button per platform, it can be handled in one of two ways:

[Meteor Impact]: 2 players on each platform will be marked with a large purple marker. 

Pyramid

[Transition Attack]: Immediately casts a line AoE, move onto the ring to avoid.

[Autoattacks]: One player on the platform (typically a healer) will need to head to the back of the platform to bait the auto-attack which creates an AoE bleed. The bleed can be esuna'd and it will not apply the bleed if it cannot break through shields.

[Acceleration bomb]: If you are moving or attacking when the acceleration bomb debuff expires it will deal 90% of max HP damage in a radius around the player in addition to a damage down.

[Meteor Impact]: 2 players on each platform will be marked with a large purple marker. 

Cube

[Transition Attack]: Donut AoE, move close to Ozma to avoid.

[Auto attacks]: Line AoE attacks on top enmity per platform, tank should move away from the party.

[Orbs]: MT will need to detonate the orbs. If the orbs are not detonated before approximately halfway around the platform they will explode causing heavy raidwide damage and apply a damage down.

[Holy]: Raidwide with a small knockback from Ozma.

Ozma Shades

Periodically throughout the fight, Ozma shades will spawn at the back of each platform. Depending on the shape, they will use the "transition attack" of each Ozma.

Note for the Donut and AoE Transition attacks, they are centered around the Shade's position.

Fight Video

Ozma Explanation: https://youtu.be/oKJK5w4V4fs?t=5745 

Ozma Fight: https://youtu.be/oKJK5w4V4fs?t=6641

Detailed Timelines & Trash Mechanics

If you would like a reference for more detailed descriptions of the mechanics and accurate boss timelines you can reference: https://docs.google.com/spreadsheets/d/1nE5nhKQm7IrC-VvT5jxKLbOJk8m4PuEVB79azTnd9d8/edit?usp=sharing 

Content Achiever's Monthly Learning Run (Ele/Mat)

When is it usually held?

Last week of every month:  Saturday 10am (GMT+8), 11am JST.

*We will bring forward / postpone / do not host runs if there is an event ongoing on that weekend.

How to sign-up?

Most of our organization are done through Discord. Please join our discord!


What is taught in the learning run?


Here are some video guides for what you can expect

Timestamps: 

BA Entry: https://youtu.be/oKJK5w4V4fs?t=545 

Starting pulls: https://youtu.be/oKJK5w4V4fs?t=1170

ART Explanation: https://youtu.be/oKJK5w4V4fs?t=1297 

ART Fight: https://youtu.be/oKJK5w4V4fs?t=1570 

Raiden Explanation: https://youtu.be/oKJK5w4V4fs?t=2030 

Raiden Fight: https://youtu.be/oKJK5w4V4fs?t=2341 

AV Explanation: https://youtu.be/oKJK5w4V4fs?t=4268 

AV Fight: https://youtu.be/oKJK5w4V4fs?t=5215 

Ozma Explanation: https://youtu.be/oKJK5w4V4fs?t=5745 

Ozma Fight: https://youtu.be/oKJK5w4V4fs?t=6641


General Note